JAMES CARROLL
CAREER OVERVIEW
Award-winning 3D environment designer. Skilled in low-poly mesh design, UV mapping, texture design, and scripting.
Responsible for entire production process: research, title/end credits, scene creation, interaction, and sound design.
SOFTWARE SKILLS
| Actionscript3 / Flex |
WireFusion |
Ogre |
| Gimp |
Blender |
Audacity |
| FlashDevelop |
Code::Blocks |
GCC |
| C / C++ |
Perl |
Qt |
EXPERIENCE
Virtual environment designer
Cubic Boundaries Stockbridge, GA 2/2007 - Present
- Port existing reconstructions to Away3d..
- Porting my C/PalmOS software to Actionscript3/Flex.
- Researched and built exterior reconstruction of Atlanta's Terminal Station (1905).
- Created web based 3D presentation of McDonough's architectural history.
- Designed logo background image for GGDA website
- Won first place in TDT3D.com architectural competition.
- Created fully realized reconstruction of Le Corbusier's La Tourette monastery.
- Taught virtual environment design workshop at Dragon*Con 2007.
- Designed Blender, Gimp, and Audacity tutorials for Dragon*Con workshop.
- Built reconstruction of Auschwitz-Birkenau concentration camp.
Software engineer
Applied Systems Intelligence Alpharetta, GA 4/2008 - 1/2010
- Designed Perl-Gtk2 software for FPGA development.
- Created two minute promotion video using Blender.
- Designed four virtual environments for rendered scenario simulation videos.
- Built three custom Qt plugins: image viewer, video viewer, and scenario visualizer.
- Designed and built a C++ test harness framework.
- Designed and built proprietary XML-based user interfaces.
- Wrote multi-threaded C++ code in a Linux environment.
Virtual environment developer
Virtually Better, Inc Decatur, GA 9/2004 - 2/2007
- Developed 15 virtual environments for exposure therapy.
- Lead developer and designer for Virtual Katrina project (July - November 2006).
- Developed World Trade Center simulation for PTSD therapy.
- Performed extensive architectural background research for all projects.
- Created photographic and procedural textures.
- Designed and mixed audio tracks for ambience and effects.
- Used forced perspective to integrate group videos with room architecture.
- Developed techniques for integrating video planes with virtual models.
- Developed path following algorithm allowing branching and camera panning.
PalmOS Software developer
JellyBrain Software Stockbridge, GA 11/2001 - 5/2005
- Developed 10 software titles for PalmOS handhelds.
- Produced custom animation system for Mime software.
- Developed custom map scrolling function for City Walks.
- Produced maps for Oakland Cemetery, Decatur, Atlanta, and Birmingham, AL.
- Developed Win32 software to automate map and .pdb creation for City Walks.
- Developed procedures for data collection, map production, and version control.
EDUCATION
Clayton State University - Morrow, GA
Bachelor of IT in Software Development - Summa cum laude - May, 2006
Associate of Applied Science in Software Development - High Honors - December, 2002
Coursework: C++, Finite & Discrete math, Project Management, Quality Assurance.
AWARDS AND AFFILIATIONS
First Place in TDT3D.com Architecture Competition - October, 2007
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