JAMES CARROLL

CAREER OVERVIEW

Award-winning 3D environment designer. Skilled in low-poly mesh design, UV mapping, texture design, and scripting. Responsible for entire production process: research, title/end credits, scene creation, interaction, and sound design.

SOFTWARE SKILLS

Actionscript3 / Flex WireFusion Ogre
Gimp Blender Audacity
FlashDevelop Code::Blocks GCC
C / C++ Perl Qt

EXPERIENCE

Virtual environment designer
Cubic Boundaries Stockbridge, GA 2/2007 - Present
  • Port existing reconstructions to Away3d..
  • Porting my C/PalmOS software to Actionscript3/Flex.
  • Researched and built exterior reconstruction of Atlanta's Terminal Station (1905).
  • Created web based 3D presentation of McDonough's architectural history.
  • Designed logo background image for GGDA website
  • Won first place in TDT3D.com architectural competition.
  • Created fully realized reconstruction of Le Corbusier's La Tourette monastery.
  • Taught virtual environment design workshop at Dragon*Con 2007.
  • Designed Blender, Gimp, and Audacity tutorials for Dragon*Con workshop.
  • Built reconstruction of Auschwitz-Birkenau concentration camp.
Software engineer
Applied Systems Intelligence Alpharetta, GA 4/2008 - 1/2010
  • Designed Perl-Gtk2 software for FPGA development.
  • Created two minute promotion video using Blender.
  • Designed four virtual environments for rendered scenario simulation videos.
  • Built three custom Qt plugins: image viewer, video viewer, and scenario visualizer.
  • Designed and built a C++ test harness framework.
  • Designed and built proprietary XML-based user interfaces.
  • Wrote multi-threaded C++ code in a Linux environment.
Virtual environment developer
Virtually Better, Inc Decatur, GA 9/2004 - 2/2007
  • Developed 15 virtual environments for exposure therapy.
  • Lead developer and designer for Virtual Katrina project (July - November 2006).
  • Developed World Trade Center simulation for PTSD therapy.
  • Performed extensive architectural background research for all projects.
  • Created photographic and procedural textures.
  • Designed and mixed audio tracks for ambience and effects.
  • Used forced perspective to integrate group videos with room architecture.
  • Developed techniques for integrating video planes with virtual models.
  • Developed path following algorithm allowing branching and camera panning.
PalmOS Software developer
JellyBrain Software Stockbridge, GA 11/2001 - 5/2005
  • Developed 10 software titles for PalmOS handhelds.
  • Produced custom animation system for Mime software.
  • Developed custom map scrolling function for City Walks.
  • Produced maps for Oakland Cemetery, Decatur, Atlanta, and Birmingham, AL.
  • Developed Win32 software to automate map and .pdb creation for City Walks.
  • Developed procedures for data collection, map production, and version control.

EDUCATION

Clayton State University - Morrow, GA
Bachelor of IT in Software Development - Summa cum laude - May, 2006
Associate of Applied Science in Software Development - High Honors - December, 2002
Coursework: C++, Finite & Discrete math, Project Management, Quality Assurance.

AWARDS AND AFFILIATIONS

First Place in TDT3D.com Architecture Competition - October, 2007