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Best to start at the beginning. I didn't always build CG architecture; back in 1988 I started building architectural details--columns, cornices, domes, and such--in plaster and cement. Nine years later I was a moldmaker, cutting my own sweeping knives, making patterns, and building molds in plaster, rubber, and plastic. I also got my first taste of historic architecture when we started working on the downtown Rich's lobby restoration.

I had to pull a mold of the last remaining cherub; this was an 70+ year old piece of plaster covered with decades of paint. Then there was a small piece from the Biltmore resoration. I found the most important piece at the Wrecking Bar; it was the head and shoulders of a grotesque from the Terminal Station that had been demolished in 1972. I did some research at the Atlanta History Center and found an old newspaper article featuring that exact piece; this led to more research into Atlanta's architectural history.

In 2003 II developed a program--City Walks--for Palm handhelds. It displayed scrollable maps that gave the user both current and historic information about the area they were exploring. The idea was to get the user out on the streets to start exploring Atlanta's most interesting areas. The available maps included downtown Decatur, Little Five Points, East Atlanta, and the Buckhead villages. Along the way I got exposed to more historic architecture in the downtown and Fairlie-Poplar areas, and even made it out to Birmingham Alabama.

In 2004, I got my start in producing 3D environments for a firm producing VR for clinical research. I've built an airport terminal, several streetscapes, and public buildings--15 environments in total.

In 2007, I focused on designing reconstructions. I started working on the Birkenau project, reproducing it as the museum it is today. I visited the Auschwitz camps in 2006 and a year later thought this project would be a good way for people to explore the camp if they couldn't visit it themselves.

Then I built Le Corbusier's La Tourette monastery for an architectural competition. It was four steady months of research, building, and testing but I fell in love with building reconstructions with this project--modeling, creating textures, UV mapping, editing audio, and designing the UI.

Next, I began work on a reconstruction of Atlanta's Terminal Station. The inspiration came from one of the few remaining architectural details from the building; I found a reproduction of it at the Wrecking Bar, pulled my own mold, and researched the building's history at the Kenan Research Center.

The next project was a reconstruction of La Corbiere lighthouse. This was a difficult project because there's a serious lack of reference material for the interior.

After working on a few projects using Qt and Gtk2, I decided to take a closer look at Actionscript/Flex and Away3d; it's a joy to work with and I guess my next project is figuring out a way to tie all these interests together.